Fading World 2.0 Sneak Peak #2


What is up gamers! Its that time for another sneak peak. On today's menu I have a show case for the new battle system. Gone are the days on endlessly getting sticks.

- Begone the jank system of losing cards until you only get sticks. Instead you just lose the match. The previous system was about maintaining a shrinking deck through out the duration of the game. Now instead, you start a battle with a deck size of 10, which can be increased as the game goes on (early battles would only probably need 3 cards at most)

-Begone the weird speed based system the cards used before and play limit of 2. Now replacing it is energy, which during each turn the max is increased and energy replenished.

Those are the 2 major reworks to the core battle system.

That's it for now folks, If you are interested in following the development more closely, feel free to join the discord where I will be more than happy to answer any questions you may have.

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