Fading World 2.0


Hey y'all, currently taking a break from Dungeon Game. I've been thinking about Fading World since the jam. SkullSyrup and I put a hell of a lot of work into it, crafting a unique world in only a week. I love this world, the glitchy nature in a city, fading into obscurity, and while we didn't win any awards, we defiantly won in our eyes.

What's to come

I'll be working on this new update in multiple phases

Phase 1 - Battles
 - The card game in the jam version lacks depth, and isn't balanced well (as well as becoming unplayable due to an incomplete feature)
It's important to spend plenty of time on it to nail it

Phase 2 - Overworld
 - Another thing that needs improvement is the over world

Phase 3 - UI/UX

Phase 4 - Cutscenes

Phase 5 - Final Polish

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